FreshFiber launch 3D printed iPhone cases

Labels: direct manufacturing, fabber, freedom of creation, freshfiber, iphone, iphone cases, mass customisation, Rapid Prototyping
FreshFiber launch 3D printed iPhone cases

Labels: direct manufacturing, fabber, freedom of creation, freshfiber, iphone, iphone cases, mass customisation, Rapid Prototyping
New SketchBookMobile: 1.1 a-go-go
Labels: Autodesk, drawing, iphone, muzak, sketchbook mobile.
HyperShot '10: Part 2 - what's new?







Labels: Bunkspeed, Hypershot '10, HyperShot 2.0, Rendering, visualisation
3DVIA launches community app for iPhone


Why?At the moment, the app is live on the Apple App Store and is free, but will eventually be chargable at $1.99 (estimated). While initially this seems like a throw away application, looking at the numbers within the community, the potential for closed session discussion and the ability to quickly share your models, you've got something intriguing.
We must deliver our products and services where our users expect and want to have them. With the massive popularity of the iPhone, we need to make sure that we have an offering to suit this growing communities needs.
What purpose do you think the application will serve?
This first application for Dassault Systemes is primarily targeted at the existing 3DVIA.com user base of 120K+ users. It brings most of the functionality of the site right on to the iPhone including 3D model search and interactive 3D view. Users will have access to their own content and network allowing them to interact right on their phones.
It also include the 3DVIA Collage feature which allows users to combine most of the 15K+ models on the site with pictures from the iPhone. This application is both viral and practical at the same time. For designers and 3D artists, you can create environments on the fly for your work right on your phone. As shown in the "I Wonder" video, consumers can use it to visualize changes in the real world. A consumer looking to add furniture to their home could take a picture with their iPhone and position various 3D models of couches from our partner Mydeco.com until they find the right one.
The viral aspect of this feature is easy to see. Users are already using it just create funny pictures with some of the more artistic 3D models from the site.
Can you open 3dxml files that have been mailed to you?
Indirectly - the model would have to be uploaded to the 3DVIA.com site and then you can access it from your "my3DVIA" tab on the phone. Users can access their private models if they need to keep it out of the public view.
What are the differences between the iPhone and iPod Touch implementations
Primarily it is the lack of the camera on the touch blocking the use of the Collage feature. Additionally, it will only work on the 2G and not the earlier version.
3dvia Mobile is about providing access to content on 3dvia.com - a community web-site - so why charge users? it's not inline with the community ethic?
This was a strong debate for the group but it fits with some of our plans as we move forward and look to develop both the product offering and the business model. Our intent is to continue to develop the offerings on 3DVIA.com and always have a strong product at either free or very inexpensive price points.
Although the free period that we are offering right now will have a bit of a marketing boost, it is being offered to help support our key users that have been deeply engaged with the site for so long.
Labels: 3dvia, apple, Dassault Systemes, DEVCON 2009, iphone app, ipod touch iphone
F**k the Napkin: SketchBook Mobile for iPhone





Labels: Autodesk, iphone, sketchbook, sketchbook mobile.
HyperShot '10 for Mac: Part I


Al Dean: Hey Thomas. Let's talk about HyperShot and the Mac. You've had a Mac native version of HyperShot pretty much since inception. Could you explain why you made that choice?
Thomas Teger: When I first saw the concepts of realtime raytracing that turned into HyperShot in early 2006 I knew that this had great potential in a number of markets. Since HyperShot breaks down the barriers of traditional raytracing, it opens up the door for many more people who would never been able to create a photographic image from 3D data. The Mac community is traditionally all about the creativity. Photographers, retouchers, marketing people - all Mac. This made it easy to decide to port HyperShot to the Mac. On top of it, HyperShot has been built on an incredible advanced, flexible, and state of the art architecture. "Porting" - if you want to call it that - to the Mac was basically "free". When we showed the concept of HyperShot in 2006 at the IDSA international conference in Austin, TX, we had both versions running side by side. It was awesome.
AD: How does the Mac user base stack up against the windows variant?
TT: Our Mac user base is at about 10% of our entire install base and growing strongly. More and more people are converting to the Mac, now that you can have dual boot capability. Students in particular are gravitating very strongly to the Mac, but also more and more design houses. Of course you know what the major obstacle is: the support of common CAD formats on the Mac. When we came out with the Mac version of HyperShot, we only offered support for OBJ. Quite limiting, isn't it? Today we are offering support for native Rhino and SketchUp, as well as OBJ, Collada, FBX, and 3ds.
AD: I've been playing with the HyperShot 2.0 Beta and the interface has been shifted to a Cocoa-based UI. It's looking slick. How much more work have you got to do before you take 2.0 to market?
Image courtesy of Carter Hickman Design (www.carterhickmandesigns.com)
TT: Thanks, Al. We worked long and hard on developing the interface that turns HyperShot into a true Mac application that will be appreciated and embraced by all Mac users out there. As you know we have started our beta program about 4 weeks ago. We started with a small team of 10 people representing various industries. With the improvements that we made over the past few weeks we are close to being feature complete, and the app is also very stable. Some folks like Carter Hickman for example are using v2 4 hours a day to do production work. He can't go back - you saw his comments. Same with Peter Allen from UC Santa Barbara. The biggest hurdle right now is to make sure that everything works with Snow Leopard. And then there is some more cleanup required, bug fixes and UI polish for the most part. We are close! The official name will be HyperShot '10 to match the rest of our product line. Following the Apple lead here ... iPhoto '09, iLife '09, iWork '09 - you get the picture ;-).
AD: One thing that's kind of irritating is that the Mac platform has much fewer translation options that the Windows version (predominatelty, the SolidWorks and Pro/E connectors are missing). Could you give me an explanation of why they don't work on the mac platform?
TT: Agreed - as mentioned above this is a big reason for the adoption rate still being small is the lack of support for traditional CAD formats. We are getting many requests for support of additional file formats. IGES, STEP, and SolidWorks are the top requests, followed by the support for AliasStudio Tools. I am happy to announce that we will support IGES and STEP in version 2. I am personally rather disappointed that SolidWorks is not releasing the API for eDrawings on the Mac. It is so close. This would solve my, or better the users problem. I've asked repeatedly for it, but the answer was always "sorry, not available". On the other hand we allow people to run HyperShot on the Windows side with the same license, as long as it is installed on the machine. So if you have SolidWorks or Pro/E installed on the Windows side, install HyperShot and the plugin (free on our website) and then import your CAD files into HyperShot and save out the .bip file. And then continue to work on the Mac side. Works great.
AD: Any plans to bring HyperMove or HyperDrive to the MacLater this week, I'm going to give you a sneak peak into what's coming up in the next release, so stay tuned.
TT: Plans - yes, time frame - no. We are carefully evaluating the needs and market requirements here.
AD: Have you got a feeling for any performance difference between Windows and Mac? Anything to be gained?
TT: Since HyperShot is 100% CPU based you are getting identical performance on either platform in realtime. I found though that the final rendering is about 10% faster on Mac OS X compared to Windows Vista 64bit. Even though the realtime performance is identical on Windows and Mac OS X, it still "looks and feels" better on the Mac. There is just something about the Mac - it is hard to describe.
AD: Is the Snow Leopard release giving you any headaches?
TT: I've been running Snow Leopard since the day after it came out and have not experienced any problems with the current version of HyperShot. I have a few customers that are reporting some issues, so I will need to figure out what is going on. We are experiencing some unexplainable things with HyperShot '10 that work great under Leopard but fail under Snow Leopard. That is now our major focus until the release - make sure that everything is working flawlessly under both Leopard and Snow Leopard. Tiger, by the way, will no longer be supported.
AD: I've heard (mostly from your competitors, I'll admit) all manner of rumours about Bunkspeed. Do you want to clear those up and talk about the company's performance in the last few years and how you're doing in the market place?
TT: Absolutely, Al. Bunkspeed is stronger than ever. The fact is that Bunkspeed is 100% self funded and profitable since year two of its inception (Bunkspeed was founded in 2002 by Philip Lunn, CEO of Bunkspeed). HyperShot has been incredibly successful since its introduction in June of 2007. To date we have close to 2,000 customers that are using HyperShot on a daily basis. We started out really strong in Industrial Design, and are now tapping more into Engineering, and of course marketing. We are very successful in "building the bridge" from design and engineering all the way into marketing. Despite economic downturn, our year to date revenues are up compared to last year. As companies are cutting cost, they still order more software from us to help with that process. We certainly made some internal adjustments earlier in the year to make sure we focus on areas that promise growth. We are still a small company, so we must be careful on how we spend our money and where to ensure maximum return on investment. Rumors where of course fueled by the fact that we didn't have a presence at Siggraph this year, since we had a fairly large previous two years. We carefully evaluated the situation. Fact is that many companies cut down on "unnecessary" expenses and would not send any representatives, and trade show attendance was the first one to be cut. Also, Siggraph for us has been a branding event more so than a revenue generator. We felt that our brand has been well established in the industries we are going after - ID, Engineering, and Marketing. This was another reason for us to sit this one out. We are continuing to focus on being present at other events that cater to our markets we are going after such as user conferences and IDSA conferences (Industrial Designers Society of America). Being part of the PTC User conference this year for example opened up many doors to new accounts. As I said before, Bunkspeed is stronger than ever and poised for some serious growth.
Labels: Bunkspeed, Hypershot '10, HyperShot 2.0, photrealism, Rendering, visualisation, visualise
Autodesk Extends Mac Support to Bootcamp
